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Evidence |
Excerpt from Evidence's Issue Introduction: "With images of American soldiers torturing their captives fresh in our minds, those sanitized relays from smart missiles and satellites no longer hold the video game allure they once did." |
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Mobility |
Excerpt from Mobility's Issue Introduction: "If the telecommunications and entertainment industries (and countless consumers) are now enthralled with all things mobile, the pieces collected here underscore that mobility is first and foremost a social phenomenon, one with long and troubled histories." |
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Ephemera |
Excerpt from Ephemera's Issue Introduction: "Indeed, those of us who study the artifacts and stories of cultural and artistic production may be in the midst of a new dark age, inundated with such a profusion of information that we can never hope to organize or digest it, much less sensibly preserve it for the future." |
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Perception |
Excerpt from Perception's Issue Introduction: "While some projects address techniques and devices that span hundreds of years, thus historicizing our understanding of the relationship of technology to perception, we are also concerned with the difference a specific medium or machine might make." |
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Difference |
Excerpt from Difference's Issue Introduction: "The final project of this issue, 'ThoughtMesh,' continues our goal of including in each issue lively 'tools to think with,' projects that serves as springboards to collaboration or interaction rather than as mostly 'finished' pieces." |
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Memory - Current Issue |
Excerpt from Memory's Issue Introduction: "This issue of the journal also includes a final project designed by Vectors' longtime Creative Director, Raegan Kelly, who worked with Mark Hansen on shi jian: time." |